

Also, if you see me shooting at a victim or right besides it, it is a safety measure in case there is a bad spawn. In most levels though, there will be some "odd" movement here and there that's meant to avoid certain spanws. This strat is absolutely needed in level 28 ("Mark of the Vampire"), since the last couple of tourists will transform into werewolves if there are enough sprite slots. A few levels have pretty bad monster spawns, which mostly always will result in the death of the victim, so in these levels I gather 6 monsters around which will fill up the monster sprite slots in this game, and thus preventing further monsters from spawning. The routes used per level were mostly intended to minimize movement while still getting the most important pickups.

I take a few deaths on purpose which will basically act as a way of saving medkits. However, any extra life when the player has 6 lives already will trigger a "Perfect player bonus", which takes quite a while. Because due to the amount of points gathered, there will be a total of 12 extra lives. This is why I wait a bit on player selection screen.Īnother thing to note is that taking a death in this category does not really cost any time. For those who might be interested, you need to select character on frame 1332 after a reset, or ~22.16 seconds. After messing around with emulator for a while, I found a consistent way of getting it. In order to get to level 1B ("Day of the Tentacle"), I need either a bazooka or a monster potion during the first level. Nostalgia value + great music + beating impossible game = good speedrun. One of the best SNES games that has ever existed.
