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Europa universalis 4 combat
Europa universalis 4 combat






As this is such a critical stat, efforts should be made to increase morale where possible.ĭiscipline - An often forgotten stat with only limited small modifiers it is nonetheless important. At this point, two more fire and shock phases are played out and if the retreating army has zero morale and is outnumbered 2:1 before those are completed it is destroyed in a stack wipe. Once it hits zero, the army attempts to retreat. Morale - Units take morale damage for every day in combat (including reserves), with greater loss for receiving actual damage. Artillery can fire from the back row but only do 50% of their potential damage from there. Targeting - Normally units engage enemies directly in front of them but they can attack any unit within their flanking range if doing so will result in greater damage to the enemies combat ability. Each day of a combat phase, the game calculates kills and morale loss. This is combined with any other modifiers (leader/terrain/unit pips) but cannot equal less than zero. Phases - Each combat phase lasts three days and alternates between Fire and Shock and both sides roll a die at the beginning of each. Any excess units are added to the reserve.

europa universalis 4 combat

Any space left over in the second row will fill first with infantry then cavalry. Artillery will be positioned in the back row unless they outnumber the infantry and cavalry, in which case they will even out the rows by adding some to the front. Morale pips should take top priority here as they are used in both combat phases.ĭeployment - In simple terms, the front row will fill with infantry with a small number of cavalry to the sides. After artillery becomes available, defensive pips become more valuable as they effect both lines. During each combat phase offensive pips increase damage dealt, and defensive pips decrease damage taken.

europa universalis 4 combat

Unit Pips - When it comes to choosing which unit to field, pips matter. You should aim to have enough units to fill at least one row where possible, with any artillery being on top of this. This number starts low and increases as your technology progresses. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row).








Europa universalis 4 combat